DAVID ALBERT COX Resume 2021/2022

DAVID ALBERT COX
CURRICULUM VITAE 2021
web: davidalbertcox.com
David Cox, B.Ed, Grad Dip, MA
PO Box 28
3288 21St
San Francisco 94110
CALIFORNIA, USA
Cell (415) 4015227
email: davidalbertcox@gmail.com
Education:

Masters Degree in Animation & Interactive Multimedia
(RMIT University, Melbourne 2003) Thesis Topic: Electronically Mediated
Urban Space

Graduate Diploma (Honors), in Applied Film and TV, Swinburne University
of Technology School of Film and Television, Vic, (1990)
B.E d, (Victoria College, Rusden, Victoria, 1984)

Skills
■ Experience Design
■ Motion Picture writing and directing
■ Sound Editing, Collage/Montage
■ Video Editing
■ Voice Acting
■ Public Speaking and consultation especially on topics related to emerging
technologies and the future, media,
■ Motion pictures, video games, popular culture, media, public space,
architecture and urban planning.
■ Production management, project oversight
■ Writing (newspaper columnist, Examiner.com, Otaku USA, author: Sign
Wars: The Culture Jammers Strike Back! (nonfiction, LedaTape press)
author Dr. Yes and the Mystery of the Mission novella, LedaTape press.
■ Software –Python, Adobe CS, Blender, Unreal, Unity, HTML, CSS,
Introductory JavaScript, Freemind, Audacity, Final Cut Pro, iMovie,
Garageband, MS Office,

This year –

2022:

Taught GWAR DES324 Writing for Design, San Francisco State University,
School of Design

Taught DES356 History of Design Technology San Francisco School of Design
Taught ISYS568 Multimedia for Business, Department of Information
Technology, School of Business, San Francisco State University

Article about basement archive of film maker Craig Baldwin in peer reviewed journal INCITE Journal of Experimental Media to be published in 2022: Deep Memory in the Archive Bunker: The Beat Film School

2021 – Staged screen-musical “Ultra Tapes” about Alan Turing with original music, projected movie at Other Cinema microcinema on March 12th
2020 – Taught Introduction to Computer Science CS110a (Python) at San
Francisco Film School Taught CS110A Introduction to Programming (Python) at City College of San Francisco Computer Science Department
Taught Writing for Design DES324 at San Francisco State University
Taught Multimedia for Business ISYS568 within School of Business at San
Francisco State University

Staging a mini-opera about Bauhaus designer Moholy Nagy at Other
Cinema in Fall season

2015 –

Taught DAI356 History of Design and Technology and DAI227 Rethinking
Digital Media at San Francisco State
University Design and Industry Department also DAI427 Digital Media 2,
involving Augmented Reality, Virtual Reality, Advanced Web Design
Taught Educational Video Production for Education Leadership Studies and
Instructional Studies (ELSIT). San Francisco State University
Taught VMD180: Exploring Game Worlds, Visual Media Design, City
College of San Francisco Staged original mini-opera about Apollo Space
Program (wrote libretto and all music) “Lunar Modules” at Other
Cinema at ATA Gallery, 992 Valencia Street on 17th October combining
multi-screen projection with original opera
music.- see davidalbertcox.com/coxcodex
Published “Mise-en-Experience” article about virtual reality in Otherzine
journal
Interview: Professor Steve Mann, about Augmented World Expo 2015 –
audio file and article in examiner.com
2014
Taught at DeVry University Online: Games and Simulation Programming
Taught Game Design and Digital Media Innovation Precollege Program at
CCA Oakland Campus.
Performed “Cosmonauts on the Moon” mini-opera at Other Cinema about
Russian Space Program – combining multiscreen
projection with original opera music.- see davidalbertcox.com/coxcodex
2013:
Spoke at IGNITE 12/5, Brava Theater: Augmented Reality and Cinema:
Towards a Language of AR
Published essay in INCITE Issue #4 INCITE Journal of Experimental
Media, No. 4: Exhibition Guide
Building Community through Microcinema: Other Cinema and Me
Published essay in BAD SUBJECTS: Issue #85: Is Kennedy Dead? – Back
And to the Future: The Eternal Return to Dealey Plaza
Lecture/Demo at Other Cinema at ATA Gallery, San Francisco, with Molly
Hankwitz (as Archimedia) INFORMATION
WARS on SAT. 9/14: A History Augmented Reality Headsets.
Coxblog – https://davidalbertcox.com/blog
Taught Game Design and Digital Media Innovation Precollege Program at
CCA Oakland Campus..
This summer studio pre-college program focuses on interactive game
design while simultaneously exposing
participants to the broader world of interaction design. Program was taught
in 2013 also.
Taught at City College of San Francisco in Fall 2013, Spring 2014 and Fall 2014
Spring 2014: GAME100 – Exploring Game Worlds – a course aimed at
providing students with an overview of the videogames industry, as well as
a comprehensive set of game design skills aimed at developing an online
portfolio. Fall 2014: Game 130 – Game Production Workflow – Using Unreal
Developer Kit (UDK) to plan and develop game
game levels
Teaching at San Francisco State University Design and Industry
Department Spring and Fall 2014
Spring and Fall -DAI427 Digital Media 2 – Digital Media innovation class
examining trends in Augmented Reality, JavaScript and programmable
interactive web and mobile device applications. Also explored: the interplay
and overlap between mapping, cities, the body, the self and identity.
Fall – DAI 356: A History of Design and Technology – A lecture class
examining the history of design and technology
from the Arts and Crafts movement to the contemporary moment.
Spring – DAI 227 Rethinking DIgital Visual Media on the history and
development of digital media
2013
Employed as a SME (Subject Matter Expert on a course development for
DeVry University online for MDD410: Emerging Multimedia Technologies,
with a focus on Augmented Reality, Games, Mapping, Cities.
Visiting Professor at DeVry University Online:
GMD-371-12842 Advanced Illustration with Lab
GSP-115-14284 Intro to Programming in C++ with Lab
Teaching part time at San Francisco State University, School of Design:
DAI300 – Design Process
DAI322 – Computer Graphics Imaging
Teaching 360 Film Making and Virtual Reality at San Francisco School of
Digital Film Making
Teaching part time at City College of San Francisco, Computer Science
Department
VMD: 180 Exploring Game Worlds – Game Design
2016 GMD-311-12842 Web Video Fund w/Lab – a course developed by
David Cox that teaches the use of video for the
Web.
GSP-475-12898 Emerging Technologies – a course developed by David
Cox that introduces the latest trends in
digital media and technological innovation, and provides students with an
opportunity to explore projects that utilize
these technologies.
DAI 427 DIGITAL MEDIA 2 – An overview of recent developments in digital
media innovation, including Augmented
Reality, blended worlds, screen design for wireless use and deployment,
Javascript, games development, cities, self,
play
DAI 227 RETHINKING DIGITAL VISUAL MEDIA (Historical Lecture Class
on history of digital visual media )
Personal Projects Original Operetta to be staged at Other Cinema (at ATA
Gallery at 992 Valencia Street, San Francisco) “Lunar
Modules” multi-screen projection with live chamber orchestra music and
singers.
Original Operetta to be staged at Other Cinema (at ATA Gallery at 992
Valencia Street, San Francisco) “Women in
Space” multi-screen projection with live chamber orchestra music and
singers.
2015
Wearable Computing Research using embedded computers – Raspberry Pi,
Beagleboard and Minnow board with
range of head mounted displays.
Feature Film in Development – Dr Yes & the Mystery of the Mission
Original Operetta to be staged at Other Cinema (at ATA Gallery at 992
Valencia Street, San Francisco) Cosmonauts on the Moon” multi-screen
projection with live chamber orchestra music and singers.
2012
Interview with Bruce Sterling about “The New Aesthetic” published in Alpine
Review magazine “Antifragility” issue ed: Patrick Tanguay
Interviews on my blog ‘Coxblog’ regarding new aesthetic: Geert Lovink,
McKenzie Wark, Molly Hankwitz, Bruce Sterling (reposted in
boingboing.net)
Taught p/t SFSU Design & Industry Department 2013
Fall – DAI 427 DIGITAL MEDIA 2
Summer – DAI 327 DIGITAL MEDIA 1
DAI 356 HIST OF DESIGN & TECH
DAI 325GRAPHIC DESIGN
Taught online at DeVry University Online:
GMD451ON_A Cox Animation w/Lab
GMD371ON_A Cox Advanced Illustration w/ Lab
GMD341ON_A Cox Advanced Imaging w/Lab
GMD311ON_A Cox Web Video Fundamentals
Taught part time as an instructor City College of San Francisco:
Both Spring and Fall,
“Game 100: Exploring Game Worlds”
“Game 130: Videogame Production Workflow”
“Exploring Game Worlds” is a course I wrote which seek to introduce city
college students to the history and culture of
videogames from the perspective of them being self-contained ‘worlds’.
“Videogame Workflow” aims to develop skills
in the area of videogame level design using Unreal Development Kit. Both
courses are part of a games certificate
program that is federally funded.
Short film “Time Ghost” screened at the San Francisco Cinematheque,
October
Taught Summer Class at CCA Oakland Campus Graphics Program –
Illustrator, In-Design, Photoshop etc.
Wrote for OTAKU USA magazine.
My Book Sign Wars: The Culture Jammers Strike Back! published by
LedaTape publications via the University of Melbourne Bookstore
ISBN-10: 0980770157 and ISBN-13: 978-0980770155
2012
Taught p/t SFSU Design Dept:
DAI 327: Design1
DAI 356 HIST OF DESIGN & TECH
DAI 325GRAPHIC DESIGN
2011
Part time instruction, CCSF, Storyboarding & Storytelling, Game 100, Game
130
Part time instruction DAI, SFSU, DAI327, DAI227
Short films shown at Fall season of Other Cinema – “TIme Ghost”
Film shown at SF Cinemateque “Time Ghost”
2010
Taught at CCSF, SFSU, DeVry University in digital media related classes.
Taught GSP260 Visual and Audio Design Fundamentals with Lab for
Videogames at DeVry University Online
between October and December
Taught part time as an instructor in “Computer Skills for Multimedia” and
“Storyboarding and Storytelling” at City College of San Francisco within the
Interdisciplinary Studies Program.
Credited as voice talent on Craig Baldwin’s film “Mock Up on Mu” playing
Alister Crowley. Listed in “Variety” magazine, and IMDB
DeVry Online Digital Media Teaching and subject matter expert (SME)
course development (marked with *)
GMD311ON_A Cox Web Video Fundamentals w/Lab FALA10 *
GMD371ON_A Cox Advanced Illustration w/ Lab FALA10 Sec A
GMD341ON_A Cox Advanced Imaging w/Lab SUMB10 Sec A *
GMD451ON_A Cox Animation w/Lab SUMB10 Sec A (Professor)
GMD311ON_A Cox Web Video Fundamentals with Lab SUMA10
GMD371ON_A Cox Advanced Illustration with Lab SUMA10
GMD341ON_A Cox Advanced Imaging w/Lab SPRB10
GSP260ON_A Cox Visual and Design Fundamentals with Lab
2009
Taught at the Cartoon Art Museum students from Hunters Point Family
interactive media and animation and video
editing skills toward the completion of two Public Service Announcements,
one for Hunters Point Family and the other
for Peacekeepers. Skills taught – Flash, Final Cut Pro, Frame Thief,
Photobooth, Audacity, iMovie.
Phd Candidate at University of Queensland, Australia, thesis examines the
area of “Culture Jamming”.
Edited series of trailers for http://www.othercinemadvd.com using Final Cut
Pro.
2009 and 2007
Worked part time at City College of San Francisco, teaching computer skills
for multimedia within the Interdisciplinary
Studies Program.
Taught part-time ” Videogames: A Hands-on History” at Osher Lifelong
Learning Institute, part of the San Francisco
State University Extension Program.
2006
Adjunct Professor, full time at Cogswell Polytechnical College, Sunnyvale,
CA, heading the Digital Motion Picture
program. Subjects taught: Video Editing, Script Writing, Motion Picture
Directing, Production, Pre-Production
2004 – 2005
Lecturer, full time at QANTM college, Brisbane Australia, teaching
animation and videogame design related courses
1999-2004
Lecturer, Level B full-time at Griffith Film School, Brisbane Australia,
teaching digital screen production subjects to
undergraduate students – Digital Video Production, Introduction to Digital
Media, Writing for the Web, Culture and
Society, Animation
2003
Received Masters Degree from RMIT University, Melbourne, Australia
Centre for Animation and Interactive
Multimedia. . Researched examined Electronically Mediated Urban Space
(Cities, Signage, Mapping etc)
1998
Completed original short film and related videogame prototype:
OTHERZONE made with grant money from Film
Victoria and the Australian Film Commission. Budget totaled
AUD$240,000.
Invited as Visiting Scholar at the MIT Media Lab, Cambridge, MA. Worked
with the Sociable Media Group under
Judith Donath for eight weeks on 3D virtual signage for augmented reality
applications using wearable computers
1996
Part time lecturer: “Textuality & Discourse: From Book to Film” at Swinburne
University”, Melbourne, Australia
1992-1994
Videogame Producer at Beam Software International. Titles produced
“Blades of Vengeance” for Sega Genesis
“WCW Superbrawl” for Super Nintendo and “Road Rash” conversion.
1992
Attended Oberhausen Film Festival with my film Puppenhead.
1990
Made short 16mm film Puppenhead as Graduate Film at Swinburne Film &
Television School where I obtained my
Graduate Diploma in Applied Film & TV (Honors). Puppenhead won
several awards in Australia (ATOM award, Most
Daring & Outrageous at Swinburne) and travelled to 14 international film
festivals including New York (where it
opened the event), London, Annecy, Turin, Hong Kong, Seattle, Olympia.
1984
Graduate with Bachelor of Education Degree from Deakin University
(previously known as Rusden College,
Melbourne Australia ) Majors – Art & Technology, Media Studies, English as
a Second Language
1980
Completed High School Higher Certificate at Cheltenham High School,
Melbourne, Australia.
1963
Born Kingswinford, England UK. Lived in San Diego CA, for one year in
1969 & 1970 with parents
When a child. Lived in Melbourne, and Brisbane, Australia between 1973 to
1999.
David Cox, B.Ed., Grad Dip, MA
PO Box 28
3288 21St
San Francisco 94110
CALIFORNIA, USA
Phone (415) 5506822
Cell (415) 4015227
email: davidalbertcox@gmail.com
Personal Web Site: https://davidalbertcox.com